Game Development Community

Disabling physics on out of scope bots/mobs resource

by Peter Simard · in Torque Game Engine · 10/01/2007 (12:16 am) · 0 replies

Quote:One of the most CPU intensive parts of a server with high bot counts (MMORPG) is player physics. With this update, bots will not process their physics if a client controlled player is not withing scope.

www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=13651