Can anyone help me get started?
by Sean Webster · in Torque Game Engine · 09/29/2007 (7:49 pm) · 11 replies
I have an awesome idea for a game, and I'm sick and tired of today's games which usually have no style and is the same thing over and over. So, I'm looking to use the TGE which i borrowed from a friend looking to do the same thing (i will probably buy it if i like it).
Where do i get started? And how do i Get started?
I know some C++, I've known 3DS Max for 3 years, and Photoshop for 4, (and i have experience making maps in TES: Oblivion and Morrowind, Savage, and Renegade)
Should i make a fresh start or with my experience would i know any basics to the engine?
Also, i need some tutorials (i already did the one that came with the game, and it didn't help at all)
Where do i get started? And how do i Get started?
I know some C++, I've known 3DS Max for 3 years, and Photoshop for 4, (and i have experience making maps in TES: Oblivion and Morrowind, Savage, and Renegade)
Should i make a fresh start or with my experience would i know any basics to the engine?
Also, i need some tutorials (i already did the one that came with the game, and it didn't help at all)
#2
09/30/2007 (12:17 pm)
Thank you for that awesome post! But is there anything i can do to learn torque thats free? I dont have $60 to spend on a book right now.
#3
09/30/2007 (1:54 pm)
Aside from just playing with the starter games that come with torque and reading the docs, no.
#4
09/30/2007 (2:15 pm)
Isn't there a bunch of links to tutorials on this website?
#6
09/30/2007 (3:37 pm)
You need to be an SDK owner to access the private forums of the site.
#7
10/01/2007 (3:07 pm)
I posted earlier like 1 month ago, and someone gave me a bunch of links to tutorials and stuff like that, but i cant find the post anymore...
#8
I just downloaded and installed XNA Studio, I'm pretty comfortable with C# and I could probably learn quickest off that, but is Torque X all I'm going to need to get started? And is it comparable to TGE or does it lose a little something in translation?
And if I'm interested in 3D game development, should I be looking at any of the other products available right away or focus on learning the ins and outs of the engine first?
10/23/2007 (6:16 pm)
I'm looking for a good jumping point to get into indie game development too. I've got a pretty good learning curve, but I have to say the array of buzz words being thrown around on the Product page is a bit intimidating, and I'm wondering of someone could point me in the right direction and give me a good shove. I just downloaded and installed XNA Studio, I'm pretty comfortable with C# and I could probably learn quickest off that, but is Torque X all I'm going to need to get started? And is it comparable to TGE or does it lose a little something in translation?
And if I'm interested in 3D game development, should I be looking at any of the other products available right away or focus on learning the ins and outs of the engine first?
#9
10/24/2007 (7:20 am)
TorqueX is a completely different model than the other engines. If you are interested in 3D games and are a C# programmer, I would suggest you get used to TorqueX in its 2D incarnation. Then you will be that far ahead when 3D rolls out.
#10
10/24/2007 (5:34 pm)
Torque X has no 3D libraries yet? Oh bugger. I downloaded and installed it last night, but I'm still reading through the docs.
#11
10/25/2007 (12:47 pm)
TorqueX 3D isn't very far off.
Torque Owner Anton Bursch
That's the link to the book to learn Torque.
Good luck. You have good skills for becoming an indie game developer. C++, Max and Photoshop and experience with modding is going to be invaluable for you. There's a lot of people who want to make games with no experience and no skills who can look forward to years of learning before they can produce anything.
I have a few suggestions for you.
1. Start making simple prototypes with Torque before you try to tackle your game idea. It will save you alot of heartache. Spend the pain in the ass times doing stuff you don't care too much about. Then when you are more experienced, take what you've learned and apply it to your kick ass idea.
2. As you learn to do things with Torque, start helping people who are newer than you. It will help you build a good rep and you will meet a lot of people who also help people who will see that you are a cool person who's also got skills. :)
3. Post on people's blogs and images of the day. Get to be apart of this community. There are a lot of great people who you will meet. Networking is really important.
4. Don't post any pissed off posts. No matter what. Trust me. I know from experience. Better to talk in irc or email where you know who you are talking to and it stays between you. You will get pissed. It's part of the experience. Just keep it from becoming public record.
5. Post blogs and show everyone what you are doing. Since you've been posting on blogs and helping people you've find that people will be supportive of you in your blogs and nothing feels better when you are working your ass off as an indie than getting praise from your contemporaries.
6. Start making a portfolio of your work with Torque. You're going to need help on your game. If you don't have anything to show off of your abilities with Torque you are not going to be able to attract quality people to work with you on your game. This is a BIG mistake from most indie developers. They work for years but never keep anything to show off their work.
You may find that you love this game development so much that you want to do it full time as a job. If you want to be smart and start your pro work on someone else's dollars, having a good reputation and portfolio will make the difference for you getting hired.
Good luck.