How do I make a circular trigger?
by Andreas Petrov · in Technical Issues · 09/29/2007 (1:05 pm) · 5 replies
I need something with the functionality of the Trigger class, but with a radius as variable instead of polyhedron. Is this possible, or should I just make a polyhedron with enough sides to resemble a circle?
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#2
09/29/2007 (4:38 pm)
Thats a great idea indeed! Thanks.
#3
09/29/2007 (11:39 pm)
.
#4
Now I seem to have a problem creating the proper polyhedron coordinates based on a radius.
I tried making a cube by using the method found here:
www.csee.umbc.edu/~squire/reference/polyhedra.shtml#cube
I made it into this hillariously ugly piece of work:
This didnt create the cube trigger I wanted however, just some twisted two dimensional stuff.
09/30/2007 (5:11 pm)
@Berserk: Seems like a good idea, but that would kinda remove the whole onEnter onLeave functionality of the trigger wouldnt it?Now I seem to have a problem creating the proper polyhedron coordinates based on a radius.
I tried making a cube by using the method found here:
www.csee.umbc.edu/~squire/reference/polyhedra.shtml#cube
I made it into this hillariously ugly piece of work:
function CommandBeaconTrigger::createPolyhedron(%radius)
{
%v0 = " 0.816 0.000 0.577";
%v0 = VectorScale( %v0 , %radius );
%v1 = " 0.000 0.816 0.577";
%v1 = VectorScale( %v1 , %radius );
%v2 = "-0.816 0.000 0.577";
%v2 = VectorScale( %v2 , %radius );
%v3 = "-0.000 0.816 0.577";
%v3 = VectorScale( %v3 , %radius );
%v4 = "0.816 0.000 -0.577";
%v4 = VectorScale( %v4 , %radius );
%v5 = "0.000 0.816 -0.577";
%v5 = VectorScale( %v5 , %radius );
%v6 = "-0.816 0.000 -0.577";
%v6 = VectorScale( %v6 , %radius );
%v7 = "-0.000 -0.816 -0.577";
%v7 = VectorScale( %v7 , %radius );
%poly1 = %v0 SPC %v1 SPC %v2 SPC %v3;
%poly2 = %v4 SPC %v5 SPC %v6 SPC %v7;
%poly3 = %v0 SPC %v1 SPC %v5 SPC %v4;
%poly4 = %v1 SPC %v2 SPC %v6 SPC %v5;
%poly5 = %v2 SPC %v3 SPC %v7 SPC %v6;
%poly6 = %v3 SPC %v0 SPC %v4 SPC %v7;
return %poly1 SPC %poly2 SPC %poly3 SPC %poly4 SPC %poly5 SPC %poly6;
}This didnt create the cube trigger I wanted however, just some twisted two dimensional stuff.
#5
Gabriel
09/30/2007 (5:17 pm)
If you create a trigger in the editor, the default shape is a cube. You can see how its form there, or use that for you poly data. You can also scale the cube to your requirements (and rotate I believe).Gabriel
Torque Owner Gabriel Notman
Gabriel