Model Efficiency
by Yost Engineering · in Artist Corner · 09/28/2007 (9:39 am) · 4 replies
I want my Blender models to be as efficient as possible without reducing detail and I noticed the option in the Blender exporter to export as a Triangle List and Triangle Strip. Through my college Computer graphics course, I learned that these two methods are generally quicker than standard triangles. I'm assuming that does apply to Torque and not just OpenGL, but I don't know which I should use. Any insight?
#2
Type Estimated Avg. FPS
Triangles 70 FPS
Triangle Strips 80 FPS
Triangle List 100+ FPS
09/28/2007 (11:09 am)
Well, I'm not sure why I didn't do this in the first place, but I ran some tests, and I found that Triangle Lists speed things up the most. Here were the results on my test model when viewing it in Show Tool Pro:Type Estimated Avg. FPS
Triangles 70 FPS
Triangle Strips 80 FPS
Triangle List 100+ FPS
#3
09/28/2007 (11:12 am)
Interesting--to be honest, I'm not familiar with the concept of "triangle lists", so I really can't comment on the performance differences in your last two cases :)
#4
09/28/2007 (3:35 pm)
...
Torque 3D Owner Stephen Zepp