Game Development Community

Model Efficiency

by Yost Engineering · in Artist Corner · 09/28/2007 (9:39 am) · 4 replies

I want my Blender models to be as efficient as possible without reducing detail and I noticed the option in the Blender exporter to export as a Triangle List and Triangle Strip. Through my college Computer graphics course, I learned that these two methods are generally quicker than standard triangles. I'm assuming that does apply to Torque and not just OpenGL, but I don't know which I should use. Any insight?

#1
09/28/2007 (10:00 am)
Models that are configured to minimize the total number of triangle strips are going to render more efficiently in general--this isn't a Torque-ism, but instead the nature of how geometry is transmitted to a video card.
#2
09/28/2007 (11:09 am)
Well, I'm not sure why I didn't do this in the first place, but I ran some tests, and I found that Triangle Lists speed things up the most. Here were the results on my test model when viewing it in Show Tool Pro:

Type Estimated Avg. FPS

Triangles 70 FPS
Triangle Strips 80 FPS
Triangle List 100+ FPS
#3
09/28/2007 (11:12 am)
Interesting--to be honest, I'm not familiar with the concept of "triangle lists", so I really can't comment on the performance differences in your last two cases :)
#4
09/28/2007 (3:35 pm)
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