Game Development Community

Could this be a cause?

by Dustin Mullen · in Game Design and Creative Issues · 09/26/2007 (7:15 pm) · 2 replies

When I make a standalone game from torque and host a mission for my game, it says I have the incorrect version of the starter kit. I added killerkork bots to the mission. Everything works fine in the engine version, but not the standalone. Could having the bots on the mission be a cause for the error?

#1
09/26/2007 (10:08 pm)
I doubt that is your problem. I am assuming that by "standalone" you are meaning that you have stripped out all of the demo modules and funtionality, possibly the editor etc. so that all that you have is your game code and resources?

If that is the case and now you are getting the "incorrect version" error, odds are you missed some resources / assets when you stripped the other stuff out. Check your assets, your file paths, exec paths, .mis files etc and make sure that you are not trying to load and/or use something that you have stripped out.

# On a side note, did you strip out the common directory? There are things in there that the engine will try to load and use, also if the folder structure has changed significantly be sure to check exec paths and whatnot.
#2
09/27/2007 (9:06 am)
Common -->folder
starter.fps -->folder
main.cs
all the dll's
torqueDemo.exe -->can be renamed by right clicking it
and make a blank text page called "console.log"

I did that to make a standalone version.