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TGEA, Constructor and Collision Issues

by Johnathan J · in Technical Issues · 09/26/2007 (6:52 pm) · 1 replies

I purchased TGEA myself after getting to use the full TGE SDK at my college. I really enjoyed it and now with constructor I really like it more.

I am having trouble identifying some issues and I was hoping to get some guidance on what I may be doing wrong.

Firstly when using the TGEA map2dif plus option from with Constructor I get a crash error. You can see that in the screen shot here (http://i20.photobucket.com/albums/b237/Zer010/TGEA/conerror.jpg) This error occurs with .map and .csx

so to get around my crash error I just use the normal export to dif option. This worked and allowed me to put the object in the game however it has no collision detection. Did I forget something perhaps? I have looked at the TDN documentation but it is sparse at the moment for TGEA. You can see what I am here (http://i20.photobucket.com/albums/b237/Zer010/TGEA/conerror2.jpg)

Rather odd I must say. Any thoughts?

#1
09/27/2007 (6:42 am)
There are currently some issues with collision. If you save the interior as a .map file, close all files, and then reload it and export, you should have collision. Matt is currently working on this and other Constructor issues. If you change your forum subscriptions, you should be able to see the Constructor forums for more information.