TGEA, Constructor and Collision Issues
by Johnathan J · in Technical Issues · 09/26/2007 (6:52 pm) · 1 replies
I purchased TGEA myself after getting to use the full TGE SDK at my college. I really enjoyed it and now with constructor I really like it more.
I am having trouble identifying some issues and I was hoping to get some guidance on what I may be doing wrong.
Firstly when using the TGEA map2dif plus option from with Constructor I get a crash error. You can see that in the screen shot here (http://i20.photobucket.com/albums/b237/Zer010/TGEA/conerror.jpg) This error occurs with .map and .csx
so to get around my crash error I just use the normal export to dif option. This worked and allowed me to put the object in the game however it has no collision detection. Did I forget something perhaps? I have looked at the TDN documentation but it is sparse at the moment for TGEA. You can see what I am here (http://i20.photobucket.com/albums/b237/Zer010/TGEA/conerror2.jpg)
Rather odd I must say. Any thoughts?
I am having trouble identifying some issues and I was hoping to get some guidance on what I may be doing wrong.
Firstly when using the TGEA map2dif plus option from with Constructor I get a crash error. You can see that in the screen shot here (http://i20.photobucket.com/albums/b237/Zer010/TGEA/conerror.jpg) This error occurs with .map and .csx
so to get around my crash error I just use the normal export to dif option. This worked and allowed me to put the object in the game however it has no collision detection. Did I forget something perhaps? I have looked at the TDN documentation but it is sparse at the moment for TGEA. You can see what I am here (http://i20.photobucket.com/albums/b237/Zer010/TGEA/conerror2.jpg)
Rather odd I must say. Any thoughts?
Associate David Montgomery-Blake
David MontgomeryBlake