Game Development Community

Collapsing Vertices error

by Jake Callery · in Artist Corner · 09/26/2007 (5:05 pm) · 3 replies

Ok... I give up, what causes this error?

Optimizing meshes...

Optimizing skin mesh "headBandKnot100" detail level 100.
Assertion failed when collapsing vertices (2)

This is a skinned mesh, with multiple meshes skinned to the joints.
I have tried removing the offending mesh, and it just errors out on the next
mesh in line.

Can I turn off optimizations for testing some how?

Any ideas?

#1
09/26/2007 (5:10 pm)
Looking at the C++ code it looks like the error is called when the number of verts do not equal the number of normals...

any idea on what might cause that?
#2
09/26/2007 (7:07 pm)
Maybe try poly Cleanup? or maybe some unwanted history is still on your geometry after skinning?
#3
09/27/2007 (3:59 am)
Hi Kurt, thanks for the response. I did try that, but no go.
I think there is something else going on with that scene, so I'm not going to worry about
it for now. I'm not convinced it has anything to do with the mesh really.

I deleted the mesh, added a cylinder, and the exporter just crashed at "Optimizing Meshes".

Thanks much for your time though!