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Cant export Max2DTS with material

by Thanhda Tie · in Torque Game Engine · 09/25/2007 (3:07 pm) · 1 replies

Hi, everytime i try to export a dts with a material. it says dump failled. when i export without, it goes fine. why is that

dump file

Exporter Report

Begin reading config file "C:\Documents and Settings\Thanhda\My Documents\Element Gear\EG Art\BlackBowStudio\Models\Hyato\Model Work\Stage 3\Model3_scaled1.cfg".
Never export node: "eye"
Never export node: "cam"
Never export node: "mount0"
Never export node: "mount1"
Never export node: "jetnozzle0"
Never export node: "Bip01"
Never export node: "Bip01 L Finger*"
Never export node: "Bip01 R Finger*"
Never export node: "Dum*"
Never export node: "submesh*"
Never export node: "Bip01 L Toe*"
Never export node: "Bip01 R Toe*"
Never export node: "Gun256"
Never export node: "case right"
Never export node: "guide right"
Never export node: "case left"
Never export node: "housing left"
Never export node: "disc"
Never export node: "housing right"
Never export node: "sensor"
Never export node: "handle_disc"
Never export node: "second hand hold"
Never export node: "guide left"
Never export node: "generator"
Never export node: "hideGun256"
Never export node: "start01"
Never export node: "root 128"
Never export node: "energy 128"
Never export node: "endcap 128"
Never export node: "sensor 128"
Never export node: "barrel 128"
Never export node: "mountpoint"
Unknown parameter "Params::T2AutoDetail"
End reading config file.
First pass:  enumerate scene...

Processing Node Sphere02 with parent Scene Root
Mesh "Sphere02" with parent "Scene Root" added to entry list
Processing Node base01 with parent Scene Root
Found subtree starting at Node "base01"
Processing Node start01 with parent base01
Processing Node detail2 with parent base01
Processing Node Body2 with parent Scene Root
Mesh "Body2" with parent "Scene Root" added to entry list
Processing Node bounds with parent Scene Root
Bounding box found

Second pass:  put shape structure together...

Adding detail named "start01" of size 1 to subtree "base01".
Adding detail named "detail2" of size 2 to subtree "base01".
Adding object named "Sphere".
Adding mesh of size 2 to object "Sphere".
Adding object named "Body".
Adding mesh of size 2 to object "Body".

Third pass:  Collapsing unneeded nodes...

Nothing to export.Warnings:
No warnings.


Errors:
Error #1:Nothing to export.

About the author

Digital Shock President & CEO, Thanhda's main role is to direct the business development team, and all other technical development. Thanhda began as a business relations manager & programmer, and has since worked on many projects.


#1
09/25/2007 (4:37 pm)
Okay, i figured it out. its because i had to assign the material to the material manager in the DTS exporter