Game Development Community

Floating platforms on water?

by Justin Grant · in Technical Issues · 09/25/2007 (10:15 am) · 5 replies

Alright new one now :) I'm trying to make a little water puzzle area with floating platforms on top of the water that the player can walk on. I have the platforms floating just fine but I can't figure out how to make them collidable as well so the player can walk on it. Is there a way to maybe spawn an interior instance that has weight like a bridge object or something? Currently I'm just spawning the platforms as an item because it's the only way I know of to make them have a weight so they will float. any help is greatly appreciated, thanks!

#1
09/25/2007 (10:33 am)
You are using DTS objects right? If you export them correctly with collision meshes, your player should be able to walk on them with no problem.
#2
09/25/2007 (10:35 am)
How would you add a collision mesh to it? Just make it using the Constructor instead of Milkshape? I haven't tried that yet...and I don't see any way to make a DTS with the Contructor program either so I guess that's not it.
#3
09/25/2007 (10:44 am)
Milkshape - dts
constructor - dif
#4
09/25/2007 (11:06 am)
Ok i tried that...but when I spawn it in as an Item in order to make it float on the water the collision doesn't do anything. is there some other way to spawn stuff in with a weight attached to them?
#5
09/25/2007 (9:18 pm)
Alright it took me forever but I finally figure it out :P I just created a WheeledVehicle data block using the platform and played around with the variable till it stopped tipping over when you stand on it. Works rather nicely actually. Problem solved yay!