Game Development Community

Texture LOD

by Leonardo Costa · in Torque Game Engine · 09/25/2007 (6:20 am) · 1 replies

My textures are getting too much glitched with a minor distance from the camera. Is there a way too change the distance which the torque start to lower the quality?

Im anexing some photos to explain this:

[IMG]http://img178.imageshack.us/img178/738/duvida1ez9.th.jpg[/IMG]

http://img178.imageshack.us/my.php?image=duvida1ez9.jpg

[IMG]http://img178.imageshack.us/img178/5272/duvida2rb2.th.jpg[/IMG]

http://img178.imageshack.us/img178/5272/duvida2rb2.jpg

#1
09/25/2007 (7:23 am)
What you're seeing is an optimization called mipmapping. You can disable mipmapping completely on DTS objects, I'm not sure if there's a way to disable it for DIF's.