Game Development Community

My server isnt being found...

by Dallin Wellington · in Torque Game Engine · 09/24/2007 (9:25 pm) · 4 replies

I went into the fps startkit and changed it so it only creates multiplayer servers, but when i open up another client and try to search it localy or through the master server, it dosnt show.....

Any clues?

#1
09/25/2007 (5:43 pm)
No solution?
#2
09/25/2007 (5:47 pm)
Unfortunately, not nearly enough information to even guess at a solution. Your internal firewall could be blocking, your router may be blocking, you may not have properly created the server as hosted multiplayer--lots of different things.

You may want to try using a netstat on the host computer to make sure it's listening for connections, as well as possibly looking through your console.log for additional clues.
#3
09/25/2007 (6:02 pm)
Well ok, here is some more info and sorry for not giving enough. Well i went into the startMissionGUI.gui file ( im working with starter.fps), and hardcoded the createServer function to do Multiplayer only. So i start a game/server then after that open a new client and try to connect to the game when when i query the master to local i get nothing.... i have the missiontype and game type set to "Any" so i know im accually querying everything.

Also i found out that i can start a dedicated server but i only can find it on the lan part...
#4
09/25/2007 (6:13 pm)
Oh sorry for the double post, but i did forward my port