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Question about versions

by ZeroWeb · in General Discussion · 09/24/2007 (3:20 am) · 1 replies

My friend and I are thinking of creating a 3D game with RPG elements. We have to flesh out the design, but are not sure if we should use TGB, TGE, or TGEA. What is the difference between them and is one better suited to the kind of project that we want to do? We also considered using 3D Game Studio if anyone has any thoughts or experience with this engine.

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#1
09/24/2007 (12:54 pm)
Simply put, TGB is for 2D side scrollers, TGEA has some advanced stuff like specular/normal mapping and since it supports DirectX ONLY it will only run on Windows. TGE is a watered down version of TGEA without advanced shaders and bump maps and supports OpenGL, which is what you should be using.

So, go with TGE. You will have to heavily modify the code to make it RPGish btw. 3D Game Studio as far as I know is noob friendly engine unlike TGE and should get you started faster. Graphics are better than TGE but not better than TGEA but still good enough. Last I checked it was DirectX only engine as well. Also, TGE/TGEA support vast terrain but since you are going for RPG you won't need that vastness (unless for some reason you plan to create MMORPG sized world for (SP)RPG.