Game Development Community

Problem Exporting a Basic Shape

by Magra Thea · in Constructor · 09/23/2007 (1:49 pm) · 2 replies

I thought I was a reasonably smart person.

I bought the SDK a couple of months ago and started trying to develop ANY kind of output from constructor 1.03.

I have managed to export a few square, 10-50 meter shapes for use within Torque, but ANY modele of any complexity appears to crash either Constructor or Torque (during runtime)

The couple that have exported correctly have holes in their geometery if I do any kind of CSG and probably 25% of the simplest objects that I have constructed have their collisions randomly disappear!

What gives?


Most recently, I created a cylinder and textured it with a simple 512x512 texture and exported. The following is the error I got...

Quote:
Converting scene to map ...
Map: C:/DOCUME~1/Todd/LOCALS~1/Temp/cylinder.map
Copying textures to C:/Torque/new/example/magra/data/interiors/mine ...
Full128x128.png
NT19.jpg
Executing map2dif_plus -o "C:/Torque/new/example/magra/data/interiors/mine" -t "C:/Torque/new/example/magra/data/interiors/mine" "C:/DOCUME~1/Todd/LOCALS~1/Temp/cylinder.map"

map2dif - Torque .MAP file converter
Copyright (C) GarageGames.com, Inc.
Program version: 1.0r
Programmers: John Folliard, Dave Moore, and Matthew Fairfax
Built: Apr 24 2007 at 18:28:24


Loading C:/DOCUME~1/Todd/LOCALS~1/Temp/cylinder.map
Initial texture search path is set to "C:/Torque/new/example/magra/data/interiors/mine/"

Successfully opened map file: C:/DOCUME~1/Todd/LOCALS~1/Temp/cylinder.map
Parsing mapfile...
Error: Brush 17 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
Error: Brush 21 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
Error: Brush 36 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
Error: Brush 37 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
done.
Creating BSP...done.
Marking active zones...done
Creating surfaces...done.
Lightmaps: Normal...Cleaning Up ...
Deleting auto converted map ...

I have no idea what I might have setup wrong. I can't believe the program is so crappy?

#1
09/23/2007 (5:23 pm)
Use something else. Quark is free. Radiant is under the GPL. DeleD is low-cost. 3DWS has a nice workflow.

To solve your collision problems, you can save as a .map, close the scene, and then reload and export it. I do not know about the missing faces.
#2
09/23/2007 (7:05 pm)
I tried the "fix" for the collision problems... Didnt work

I appreciate you trying to help, but you are lucky I even know what a .map file is. If I had been asking these questions a week ago, I would not have.

Yes, I understand there are other programs out there, but GG actively promotes THEIR program in the forums, so that is what I started with. If they are not challenged to fix it, they are only going to piss off a lot of people and make themselves look bad.

I looked at Quark today and Im sorry, it looks like a horrible kludge that was written by an insane person. I know it is because the features grew up over time, but its interface needs a SERIOUS re-write.

I will try Radiant and DeleD. I have never heard of 3DWS.