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PolyCounts

by Brian Morritt · in Artist Corner · 09/22/2007 (9:45 pm) · 2 replies

I am just curious what people shoot for when modeling for Torque for the following items:

Melee weapon(ie Knife, sword, bat, etc):
Ranged Weapons(ie. Guns, etc.):
Simple objects(ie. simple furniture, etc.):
Complex objects:
Primary Characters:
Secondary Characters:

Thanks,

Brian

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#1
09/24/2007 (11:34 am)
Brian,

It's hard to tell you what poly count to shoot for because your really the only one who knows exactly what your shooting for. Good graphics? Smooth game-play? But here are some pretty general ball park figures:


Complex objects: 200+
Simple objects: 50-200

Primary Characters: 1,500 - 2,500
Secondary Characters: 800 - 1,500
#2
10/13/2007 (7:56 pm)
That is exactly what I was looking for, ballpark( a where to start so I dont bog the engine down with a 10000 poly item.

Thanks,

Brian