Will TGE 1.5.2 build on non x86 architectures?
by Igor G · in Torque Game Engine · 09/22/2007 (11:11 am) · 2 replies
As long as all there isn't assembly code, I think it should work.
Is there anything in PlatformX86Unix, that I need to be aware of, if I wanted to build on another type of architecture?
Thanks.
Is there anything in PlatformX86Unix, that I need to be aware of, if I wanted to build on another type of architecture?
Thanks.
#2
10/03/2007 (8:22 am)
I fear that won't be enough. I tried to build TGE last year on a 64-bit machine, and many problems appeared. If I recall correctly, most of the file handling made certain assumptions about data length and format which might also be a problem on other architectures.
Torque Owner Todd "zaz" Koeckeritz