Game Development Community

Will TGE 1.5.2 build on non x86 architectures?

by Igor G · in Torque Game Engine · 09/22/2007 (11:11 am) · 2 replies

As long as all there isn't assembly code, I think it should work.

Is there anything in PlatformX86Unix, that I need to be aware of, if I wanted to build on another type of architecture?

Thanks.

#1
09/25/2007 (10:23 am)
There are a few asm blocks in x86UNIXCPUInfo.cc and x86UNIXMath_ASM.cc. You'll need to deal with those one way or another. I didn't notice any assembly in the platformMacCarb directory, so you might be able to use some of the code there to replace the asm blocks if you can't just eliminate them.
#2
10/03/2007 (8:22 am)
I fear that won't be enough. I tried to build TGE last year on a 64-bit machine, and many problems appeared. If I recall correctly, most of the file handling made certain assumptions about data length and format which might also be a problem on other architectures.