PlayerData: Debris: Multiple objects: onDestroyed
by Rex · in General Discussion · 09/21/2007 (4:18 pm) · 1 replies
I am curious how to script the playerData to act as a shapeBase object and explode with the onDestroyed callback? I have gotten vehicles to disassemble into multiple parts, by setting up the Art and using stock default Code. How can this be extended to the player object as well, isn't it a shapeBase object like a vehicle?
Thanks.
Any valid links are appreciated, TDN, wiki, or otherwise.
Rex
...please, a little more information than, "I've seen that somewhere's..." lol. Let's bring the 'Community Spirit' alive, eh?
Thanks.
Any valid links are appreciated, TDN, wiki, or otherwise.
Rex
...please, a little more information than, "I've seen that somewhere's..." lol. Let's bring the 'Community Spirit' alive, eh?
About the author
Rex does all his 3D graphics through BrokeAssGames and is currently working on DSQTweaker, Ecstasy Motion, and other interesting projects yet to be revealed. Just ask him about anything DTS/DSQ related, he's happy to help.
Torque Owner Martin Schultz
The debris itself is seperated from the implementation of the player and vehicle class, so the debris itself should work the same way, BUT the player class does not contain any debris set up so that might be the reason that it doesn't work. If you want something like that, you need to modify the player class and add the debris.