PhysX WheeledVehicle
by CodingChris · in Torque Game Engine · 09/20/2007 (10:01 am) · 25 replies
Hi,
I'm using this resource(http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10258). Does anyone know how to do use this with wheeledvehicles?
Thanks,
Christian
I'm using this resource(http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10258). Does anyone know how to do use this with wheeledvehicles?
Thanks,
Christian
About the author
#22
09/23/2007 (7:21 am)
Just start the cloth sample from the sdk and hit '8' on your keyboard to see the metal demo.
#23
09/23/2007 (7:44 am)
Ah ha, I see what you mean Christian. I can think of two possible approaches, but I do believe we can get this into TGE. Since I already have cloth running, I'll see what I can modify and plug into. Just to make sure, are you wanting this done with a vehicle, or an object like the barrels from the cloth sample?
#24
09/23/2007 (7:49 am)
My goal is to do this with a vehicle, but it would be great if I could do it with other objects as well.
#25
10/03/2007 (10:27 am)
What's your progress so far?
Employee Michael Perry
GarageGames
What I do know is if you want a soft body affect on existing TGE object's, like a vehicle or whatever, you will have to link into the mesh system at a low level to modify the verts and what not.