Aspect Ratio control of 3D objects?
by Jay Verba · in Torque Game Builder · 09/20/2007 (8:47 am) · 2 replies
When placing a 3D object in TGB it is scaled non-proportionally by default, facing down the negative Y, and cropped at the top and bottom. This is especially frustrating because the scale is defaultly set to 1 so it is trial and error to get it scaled correctly.
So if I am placing 10 objects in my scene, I have to manually go and punch in random numbers until it "appears" right. Is there a fix to this or am I not doing this right?
So if I am placing 10 objects in my scene, I have to manually go and punch in random numbers until it "appears" right. Is there a fix to this or am I not doing this right?
#2
11/12/2007 (2:47 pm)
Seems like I saw a code snipit once here that aoutomatically scaled and rotated a 3d object to a certain view, ie. isometric in the example I saw. I will try and find it again.
Torque Owner John McArthur