Logging and replay
by Frederic · in Torque X 2D · 09/20/2007 (8:18 am) · 0 replies
The Torque X Reference Documentation (section Concepts, Event System) mentions that input events can be logged and replayed for debugging.
Do the XNA input device state functions like Keyboard.GetState() reflect the replayed input, or is it neccessary to
store the device state based on the Torque X events? (e.g. for multi-key / multi-button actions)
Do the XNA input device state functions like Keyboard.GetState() reflect the replayed input, or is it neccessary to
store the device state based on the Torque X events? (e.g. for multi-key / multi-button actions)