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Particles/effects don't save?

by Ray Depew · in Torque Game Builder · 09/19/2007 (1:22 am) · 1 replies

I'm using TGB 1.5.something. I create a particle effect and click on "Save Effect." I expect some kind of "Save" dialogue box, but I get nothing. I click on "Load Effect" to see how TGB has saved it, and the only thing it finds is the original, unchanged newEffect.eff in the default directory. In my game directory, game/data/particles is empty. It's as if there's nothing connected to the "Save Effect" button.

When I quit TGB and restart it, the t2dParticleEffect object is there, but the emitter is gone -- just as the tutorial warned would happen.

Is anybody else having trouble saving their particles or effects? Or am I committing some simple pilot error?


Ray

#1
09/19/2007 (4:14 pm)
Okay, I faked TGB out by copying newEffect.eff into my game/data/particles directory. Now I can save and load the effect. But it ain't there at game time, and console.log tells me:

t2dParticleEffect::playEffect() - Cannot Play; no emitters!

Well, sure, there's an emitter. It's called "shieldSparkles", and it's right there in the editor. What now?

Ray