Game Development Community

2 Last problems for my dragon (Hopefully)

by Tyler Slabinski · in Artist Corner · 09/18/2007 (2:26 pm) · 27 replies

Ok, so I have 2 problems:

1st: I can't seem to export a DSQ file even if I press DSQ.
2nd: I've can't export a texture!


So for the first one:

I have been trying to find a way to create a seperate DSQ file for my dragon. I have tried pressing the DSQ button in the exporter but it just won't work! Any help with this would be greatly appreciated.

Now on to the problem I've been currently trying to do:

I can't seem to be able to export the texture. I have done a few texture tutorials though I can't seem to work it. Can anyone give me good suggestions?



SOLUTION: I think that because this is the first object that I used the 0.95 DTS exporter with, I am going to try to install this plugin again.
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#1
09/18/2007 (2:45 pm)
...
#2
09/18/2007 (2:57 pm)
Hmm, there is no DSQ file, and the log says this:

Torque Exporter 0.95
Using blender, version 243
Processing Scene...
Warning: 'COL' designation for collision node deprecated, use 'COLLISION' instead.
Cleaning Preference Keys
Exporting...
Writing shape to '/Volumes/Macintosh HD/Users/tyler/Desktop/Torque Game Engine 1.5.1 SDK/Torque SDK/example/tutorial.base/data/shapes\Dragon_2.dts'.
Processing...
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
> Objects
'Dragon' : Standard
'ColMesh0' : Null Standard
> Materials
Dragon_scales
> Detail Levels
Detail-1 (size : 32)
Collision-1 (size : -1)
Smallest : Detail-1 (size : 32)
> Internal Sequences
Writing out DTS...
Done.
Finished.


I guess the DSQ file won't export if I press it, but the materials are exporting, just not showing up.
#3
09/18/2007 (3:02 pm)
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#4
09/18/2007 (3:04 pm)
...
#5
09/18/2007 (3:05 pm)
Well they are parented to the "Detail32" marker, Maybe I should look at a tutorial.
#6
09/18/2007 (3:06 pm)
Well I might have done my math wrong but I did 512 as the size. And they are in the same folder.
#7
09/18/2007 (3:07 pm)
...
#8
09/18/2007 (3:13 pm)
Ok sent
#9
09/18/2007 (3:33 pm)
...
#10
09/18/2007 (3:40 pm)
... Well that might be the problem. I did try exporting all of the bones but I never pressed that export button. I guess thats the problem.
#11
09/18/2007 (3:43 pm)
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#12
09/18/2007 (3:55 pm)
What about the texture? That didn't come out either.
#13
09/18/2007 (3:58 pm)
...
#14
09/18/2007 (4:05 pm)
Nvm I got that, although when I fix the stomach, when I re-export it and when I load it up... TGE crashes.
#15
09/18/2007 (4:09 pm)
...
#16
09/18/2007 (4:12 pm)
Ok I'll try that.
#17
09/18/2007 (4:26 pm)
Well when I re-export it, the texture doesn't come out. I guess it must be the exporter but I don't know what I did wrong. Any help?
#18
09/18/2007 (4:27 pm)
Your file worked with the texture in TGE though.
#19
09/18/2007 (4:30 pm)
...
#20
09/18/2007 (5:02 pm)
Ohh sorry I clicked on it because it said material and I thought that would've worked. Torque showtool loads up yours perfectley. But mine it's just gray. Heres the log:

Torque Exporter 0.94
Using blender, version 243
Processing Scene...
Warning: 'COL' designation for collision node deprecated, use 'COLLISION' instead.
Cleaning Preference Keys
Exporting...
Writing shape to '/Users/tyler/Desktop/Dragon_2_fixed\Dragon_2.dts'.
Processing...
Object Dragon, Skinned
Action Wlk_fwrd used, dumping...
Track: TailG (node 41)
Track: TailF (node 40)
Track: TailE (node 39)
Track: TailD (node 38)
Track: TailC (node 37)
Track: LeftLegPaw (node 28)
Track: RightTopLeg (node 31)
Track: TailI (node 43)
Track: RightBottomLeg (node 33)
Track: TailB (node 36)
Track: RightMidLeg (node 32)
Track: Mount3 (node 18)
Track: Mount2 (node 19)
Track: Mount1 (node 20)
Track: Main (node 1)
Track: LeftWaistA (node 24)
Track: LeftTopLeg (node 25)
Track: LeftWaistB (node 23)
Track: BottomRightArm (node 10)
Track: TailA (node 35)
Track: TopLeftArm (node 5)
Track: RightArmPaw (node 11)
Track: RightLegPaw (node 34)
Track: TopRightArm (node 9)
Track: LeftBottomLeg (node 27)
Track: Mouth (node 17)
Track: NeckD (node 15)
Track: LeftMidLeg (node 26)
Track: NeckB (node 13)
Track: NeckC (node 14)
Track: Skull (node 16)
Track: NeckA (node 12)
Track: LeftArmPaw (node 7)
Track: LeftShoulder (node 4)
Track: TailH (node 42)
Track: SpineA (node 2)
Track: SpineC (node 21)
Track: SpineB (node 3)
Track: RightHipB (node 29)
Track: SpineD (node 22)
Track: RightHipA (node 30)
Track: BottomLeftArm (node 6)
Track: RightShoulder (node 8)
Frames: 17
Animates: loc rot
Loaded and dumped sequence 'Wlk_fwrd' to '/Users/tyler/Desktop/Dragon_2_fixed/Wlk_fwrd.dsq'.
> Shape Details
> Nodes
^^ Bone [Exp-Catch-Root] (parent -1)
^^ Bone [Main] (parent -1)
^^ Bone [SpineA] (parent 1)
^^ Bone [SpineB] (parent 2)
^^ Bone [LeftShoulder] (parent 3)
^^ Bone [TopLeftArm] (parent 4)
^^ Bone [BottomLeftArm] (parent 5)
^^ Bone [LeftArmPaw] (parent 6)
^^ Bone [RightShoulder] (parent 3)
^^ Bone [TopRightArm] (parent 8)
^^ Bone [BottomRightArm] (parent 9)
^^ Bone [RightArmPaw] (parent 10)
^^ Bone [NeckA] (parent 3)
^^ Bone [NeckB] (parent 12)
^^ Bone [NeckC] (parent 13)
^^ Bone [NeckD] (parent 14)
^^ Bone [Skull] (parent 15)
^^ Bone [Mouth] (parent 15)
^^ Bone [Mount3] (parent 13)
^^ Bone [Mount2] (parent 3)
^^ Bone [Mount1] (parent 2)
^^ Bone [SpineC] (parent 1)
^^ Bone [SpineD] (parent 21)
^^ Bone [LeftWaistB] (parent 22)
^^ Bone [LeftWaistA] (parent 23)
^^ Bone [LeftTopLeg] (parent 24)
^^ Bone [LeftMidLeg] (parent 25)
^^ Bone [LeftBottomLeg] (parent 26)
^^ Bone [LeftLegPaw] (parent 27)
^^ Bone [RightHipB] (parent 22)
^^ Bone [RightHipA] (parent 29)
^^ Bone [RightTopLeg] (parent 30)
^^ Bone [RightMidLeg] (parent 31)
^^ Bone [RightBottomLeg] (parent 32)
^^ Bone [RightLegPaw] (parent 33)
^^ Bone [TailA] (parent 22)
^^ Bone [TailB] (parent 35)
^^ Bone [TailC] (parent 36)
^^ Bone [TailD] (parent 37)
^^ Bone [TailE] (parent 38)
^^ Bone [TailF] (parent 39)
^^ Bone [TailG] (parent 40)
^^ Bone [TailH] (parent 41)
^^ Bone [TailI] (parent 42)
> Objects
'Dragon' : Skinned
'ColMesh0' : Null Standard
> Materials
Dragon scales (R)
> Detail Levels
Detail-1 (size : 32)
Collision-1 (size : -1)
Smallest : Detail-1 (size : 32)
> Internal Sequences
Writing out DTS...
Writing script/Users/tyler/Desktop/Dragon_2_fixed/Dragon_2.cs
Big endian platform, performing byteswap.
Done.
Finished.
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