Disconnect, you dont ahve cooretc version of ... etc etc
by Mark Francombe · in Torque Game Engine · 09/17/2007 (3:43 pm) · 1 replies
Can anyone explain me ths...
I understand all the usual reason why this message occurs, however... after creatng a new building, tested it in a completely clean version of 1.4.. and it looks lovely... then I copied exactly the same folder full of the .dif and textures into a project game (which has a few script changes) and when I go to add the building in the creator, it chucks me out with the above rude message!!!
Is there anything in script that can cause this to happen?? All I have is a a bunch of npc's walking up and down on paths??
MArk
PS: please excuse my heavily dyslextic post title, why cant I check spolling befure hitting SUBNIT PIST?
I understand all the usual reason why this message occurs, however... after creatng a new building, tested it in a completely clean version of 1.4.. and it looks lovely... then I copied exactly the same folder full of the .dif and textures into a project game (which has a few script changes) and when I go to add the building in the creator, it chucks me out with the above rude message!!!
Is there anything in script that can cause this to happen?? All I have is a a bunch of npc's walking up and down on paths??
MArk
PS: please excuse my heavily dyslextic post title, why cant I check spolling befure hitting SUBNIT PIST?
Torque Owner Mike Rowley
Mike Rowley
(btw, just in case, your console.log is in the root folder with the exe)