Video tutorial series
by Dan Pascal · in Torque X 2D · 09/17/2007 (8:02 am) · 29 replies
Hey community,
I'm going to start a video tutorial series for beginners.
I'm still a beginner so my code is simple and straightforward.
Here's a clip captured from my xbox 360 (wmv 8.5 megs)
www.danpascal.com/xboxClip.zip
There's no actual game play as of yet, but make sure to have your speakers on so you can hear the 2d Doppler effects, and footstep variations. It might not show on the video clip, but the footstep sound and animation sync nicely.
All content (pngs & wavs) are mine so they'll be available for download.
But before I buy a full copy of Camtasia Studio-
Any feedback? or interest?
I'm going to start a video tutorial series for beginners.
I'm still a beginner so my code is simple and straightforward.
Here's a clip captured from my xbox 360 (wmv 8.5 megs)
www.danpascal.com/xboxClip.zip
There's no actual game play as of yet, but make sure to have your speakers on so you can hear the 2d Doppler effects, and footstep variations. It might not show on the video clip, but the footstep sound and animation sync nicely.
All content (pngs & wavs) are mine so they'll be available for download.
But before I buy a full copy of Camtasia Studio-
Any feedback? or interest?
About the author
#2
09/19/2007 (4:41 pm)
Nice demo, looking forward to the full tutorials. Good Luck.
#3
09/19/2007 (10:55 pm)
Hey Dan, your video was pretty cool. And it sounds like that'd be a valuable contribution to the community so I encourage you to keep up the good work.
#5
www.danpascal.com/greenRobot.ccgame
I spent some time trying to break my existing code into bite-sized 5 min "workshop" tutorial peices.
It didn't work. And MAN... tha's alot of hard work... so
Here's an XNA club pack of this demo, (you need XNA installed). Run the "game.exe" file inside.
Since it's in deployment form, the artwork and code will be inaccessable, but it should play fine.
The next post will have the raw artwork/code files along with a video tutorial on how to get it all up and running.
There's a lot to fix with this demo, you'll notice when you play it. But we can fix these things thru the next following tutorials.
09/26/2007 (10:07 pm)
Hi all,www.danpascal.com/greenRobot.ccgame
I spent some time trying to break my existing code into bite-sized 5 min "workshop" tutorial peices.
It didn't work. And MAN... tha's alot of hard work... so
Here's an XNA club pack of this demo, (you need XNA installed). Run the "game.exe" file inside.
Since it's in deployment form, the artwork and code will be inaccessable, but it should play fine.
The next post will have the raw artwork/code files along with a video tutorial on how to get it all up and running.
There's a lot to fix with this demo, you'll notice when you play it. But we can fix these things thru the next following tutorials.
#6
How I made the robot png files using 3ds Max and FireworksMX:
www.danpascal.com/imageCreation.zip
09/28/2007 (8:44 am)
...and just too keep things moving hereHow I made the robot png files using 3ds Max and FireworksMX:
www.danpascal.com/imageCreation.zip
#7
09/28/2007 (12:08 pm)
Dan, good job on the video tutorial. I currently use Photoshop scripts for my sprite strip creation but Fireworks looks pretty nice and I'm gonna give it a try after seeing your video. Thanks for your contributions.
#8
ok here are the resource files:
www.danpascal.com/greenRobotResources.zip
and here is the first part
www.danpascal.com/greenRobot01.zip
I'm not really explaining too much in this video at all- but already this first part is 20min!
It's just to get the game installed and running.
Let me know if it's working so far.
And any feedback.
10/01/2007 (3:39 pm)
Thanks K,ok here are the resource files:
www.danpascal.com/greenRobotResources.zip
and here is the first part
www.danpascal.com/greenRobot01.zip
I'm not really explaining too much in this video at all- but already this first part is 20min!
It's just to get the game installed and running.
Let me know if it's working so far.
And any feedback.
#9
www.danpascal.com/greenRobot02.zip
www.danpascal.com/greenRobot03.zip
www.danpascal.com/greenRobot04.zip
They're getting better... but I am going to redo all of this... we're still in beta :)
10/04/2007 (2:11 pm)
Ok here are the next fewwww.danpascal.com/greenRobot02.zip
www.danpascal.com/greenRobot03.zip
www.danpascal.com/greenRobot04.zip
They're getting better... but I am going to redo all of this... we're still in beta :)
#10
www.danpascal.com/xboxClip.zip demo video
www.danpascal.com/greenRobot.ccgame xna club pack
www.danpascal.com/greenRobotResources.zip artwork and code files
Video Series
www.danpascal.com/greenRobot01.zip
www.danpascal.com/greenRobot02.zip
www.danpascal.com/greenRobot03.zip
www.danpascal.com/greenRobot04.zip
www.danpascal.com/greenRobot05.zip
www.danpascal.com/greenRobot06.zip
www.danpascal.com/greenRobot07.zip
www.danpascal.com/greenRobot08.zip
10/05/2007 (12:34 pm)
DONE!www.danpascal.com/xboxClip.zip demo video
www.danpascal.com/greenRobot.ccgame xna club pack
www.danpascal.com/greenRobotResources.zip artwork and code files
Video Series
www.danpascal.com/greenRobot01.zip
www.danpascal.com/greenRobot02.zip
www.danpascal.com/greenRobot03.zip
www.danpascal.com/greenRobot04.zip
www.danpascal.com/greenRobot05.zip
www.danpascal.com/greenRobot06.zip
www.danpascal.com/greenRobot07.zip
www.danpascal.com/greenRobot08.zip
#11
10/07/2007 (10:02 am)
Thank you Dan Pascal for the videos! I learn how to do collision in a top down, iso type of game and how to use the sort points. Bravo! Are you going to do more??
#12
10/07/2007 (10:33 am)
Thanks a lot Dan \o/
#13
cleaning up all the glitches,
adding a few more objects
redoing the video
I'll post soon, thanks for the feedback
10/09/2007 (6:48 pm)
I'm working on a revised version cleaning up all the glitches,
adding a few more objects
redoing the video
I'll post soon, thanks for the feedback
#14
10/23/2007 (3:32 am)
Dan, Can you do a video that shows how to transition from one level to another? I'm having a hard time finding easy reference to this. :) BTW: Love the videos.
#15
10/23/2007 (5:13 pm)
Thanks, I'm comming up with a new batch of stuff and I'll definitely put in a level change.
#16
Quick question. If your droid had 4 weapons to choose from, would you have to render all positions of the driod again with the new weapon? The videos rock as well :)
11/15/2007 (1:25 pm)
Hey Dan, Quick question. If your droid had 4 weapons to choose from, would you have to render all positions of the driod again with the new weapon? The videos rock as well :)
#17
I think you would have to render out all the positions again with the new gun... but
I'm going to try and do some tests to see if if it is possible to spawn a diferent gun and have it look convincing
11/15/2007 (7:48 pm)
Thanks Dave, I think you would have to render out all the positions again with the new gun... but
I'm going to try and do some tests to see if if it is possible to spawn a diferent gun and have it look convincing
#18
www.danpascal.com/greenRobotRevised.zip updated demo video
Hey guys,
I wanted to clean up the code and redo the videos, and add a few more things aswell, so here is the next round.
I tried to put a level change in but that was a disaster...
I'm starting on the videos now and should be done in a couple weeks.
11/15/2007 (7:50 pm)
GreenRobot Updatewww.danpascal.com/greenRobotRevised.zip updated demo video
Hey guys,
I wanted to clean up the code and redo the videos, and add a few more things aswell, so here is the next round.
I tried to put a level change in but that was a disaster...
I'm starting on the videos now and should be done in a couple weeks.
#19
Absolutely amazing, this looks really great!!! It really looks like you have pulled off the isometric look in this last video. I especially like the final showdown between the robot and the speeding car.
John K.
11/15/2007 (8:00 pm)
Dan,Absolutely amazing, this looks really great!!! It really looks like you have pulled off the isometric look in this last video. I especially like the final showdown between the robot and the speeding car.
John K.
#20
11/16/2007 (9:43 am)
Thanks
Torque Owner Mark Schmidt