STL related vector compilation problem
by Valens · in Torque Game Engine · 08/20/2002 (2:10 am) · 2 replies
Sorry if this seems to be the wrong group, but I have this problem while compiling the ms2dtsExporter workspace. The problem is related specifically to the STL's Vector::Assign(). According to most documentation, I've read through, this function takes in 2 parameters, whereby in the source I downloaded from garage games, Vector::Assign() is being called a lot of times with only 1 parameter. VS.Net seems to have a problem with that. It just will not compile. Specfically, the files which are concerned are DTSMesh.cpp and DTSShape.cpp
Any help on this will be greatly appreciated.
Thanks.
Abdool.
Any help on this will be greatly appreciated.
Thanks.
Abdool.
#2
It seems to be compiling fine now. Can't wait to get into some actual dev !
regards,
Abdool.
08/20/2002 (6:37 pm)
Thanks dude.It seems to be compiling fine now. Can't wait to get into some actual dev !
regards,
Abdool.
Associate Ron Yacketta
In VS.NET they either moved away from it or forgot about it ;) so you have two choices
1) in each .assing() add in the corresponding class name
IE
would become
why? well if you goto the definition of nodeTranslations you will notice that it is a vector of class Point3F's.
The same applies for nodeRotations etc..
The other option is to (have not tested this one yet for backwards compatability)
replace .assign() with .resize()
IE:
with
I have used the first option with no issues of yet, my home PC is using VS.NET on winXP and my work laptop is running VS 6.0 on Win2K
Regards,
Ron