Game Development Community

Question about 3d objects and layers

by USC - IMD student 9 · in Torque Game Builder · 09/14/2007 (7:42 pm) · 1 replies

I know TGB has limited support for displaying and using 3D assets, but I want to know if something's possible before I waste too much time with it ->

I'm building a top-down game and I want to use some 3D assets for the architecture so that I can have that lovely subtle perspective change when the camera scolls past them (like in Pokemon Diamond)

Is this something I can do given the limitations of the 3D use in TGB? I realllllly don't want to go to TGE for something that's purely cosmetic.

Second part to that if the first part is yes... Is there a way I can have things like arches that can be walked underneath?

#1
09/17/2007 (9:04 pm)
First, you could give your models the initial rotation to give it that almost isometric perspective as in pokemon, but it will be static. So you cant get that subtle perspective changes as you walk around a building seeing side to side without source changes. (I have an idea but nothing more.)

Next, I think you can have arches to walk under but it will rely on Y axis layer sorting and multiple collision objects. Here's an image of sorting by y axis at work: www.garagegames.com/products/90/images/?current=7
The left picture shows what happens when the sort point is the midpoint. The right pic shows what happens with y axis layer sorting AND the point moved towards the base of the object.

You will need to 2 collision objects around each base of arch.

Hope that helps.