Mountpoints, gone bad!
by Chad \"DigitalEagle\" Kullhem · in General Discussion · 08/19/2002 (4:52 pm) · 3 replies
Ok, I've been modeling for a while. But for some reason, every once and awhile. I'll output a file to use in the engine (the Tribes2 engine in this case) The object will mount either too far to the left, right, back, front. And the mount point was in the right spot before I exported it. And when I try to re export it. It mounts diffrently. This only happens some times, but when it does happen, I can't figure out how to fix it. PLEASE HELP ME!!!
About the author
#2
and yes i've seen this happen with models before, with other game engines as well - genesis3d/reality factory in this case.
we didn't have the model centered properly and it would do the same thing.
make sure your model is centered around 0,0,0 and it should be ok consistently
08/20/2002 (12:21 am)
pivot == axis or rootand yes i've seen this happen with models before, with other game engines as well - genesis3d/reality factory in this case.
we didn't have the model centered properly and it would do the same thing.
make sure your model is centered around 0,0,0 and it should be ok consistently
#3
Thanks for all your input.
08/20/2002 (10:19 am)
Well, I do set the pivot point. I don't know. Maybe I need to fine tune it some more. The fact that it's in the 0,0,0 position, I don't know. I'll try these things, and I'll post back if it doesn't help.Thanks for all your input.
Laurent Pavet
The "pivot" is the 3 arrows axis that appears to move, rotate your model. If you don't place it at the right place, or with the good orentation, your model will be messed up.
The position of the point is different if you create a box in the front view or the top view.
May be it's that.