Game Development Community

ModMaker Weapons Pack - Hands

by Jay Arrera · in Game Design and Creative Issues · 09/13/2007 (10:58 pm) · 3 replies

I have ModMaker Weapons Pack #2. I have successfully implemented all of the basic models into my game. However, can anyone point me to instructions on how to implement the ModMaker weapons that show the hands? I've tried a number of things, but have determined that I'm just bit-flipping and would really appreciate a pointer.

Thanks in advance,

Jay

#1
05/19/2010 (2:08 am)
Though this thread is probably dead I unfortunately cannot help you but i came in search of help i was wondering if you could tell me how to get the exported weapon into the game?
#2
05/19/2010 (8:23 am)
Hey Rob,

There is a decent instruction manual included with the pack that should give you step by step instructions on how to get them into your game.

Basically, you export your weapon, copy the exported weapon folder into your game directory (so that the weapon.cs file, and data directory get copied over to the correct place). From there, you will need to modify your player datablock to allow the weapon and it's ammotype (player.cs). Then, modify game.cs to make your character start with that weapon instead of the crossbow. Again, it's all in the manual.

As for the hands, there is a seperate directory called 'hands' that contains all of the models. Drag the weapons folders out of that directory into the shapes directory in modmaker. From there you should see the hands show up in the editor.

Good luck!
#3
05/19/2010 (2:03 pm)
j.p. thanks so much im not great at coding or understanding it im learning via lessons and while i go thanks for the simple explanation
i had found the read me but to me it made little sense.
i have torque 3d not the older version im pretty sure its called tgea?
any way thanks a ton

Rob