Render Quad with Material
by Guimo · in Torque Game Engine Advanced · 09/12/2007 (8:36 am) · 0 replies
Hi all,
I asked for this in the Engine forum but got no answer. Maybe it was the wrong place to ask so Ill try here. I hope someone can help me.
The question is simple. Given a material like this one:
I want to render a quad using this material. Given that at render time (in the renderObject method) I have the material name (MyMaterialName) and/or the mapTo reference (reference_name). How do I find the material using those references and how do I enable this material for rendering before sending the quad?
Thank you very much.
Guimo
I asked for this in the Engine forum but got no answer. Maybe it was the wrong place to ask so Ill try here. I hope someone can help me.
The question is simple. Given a material like this one:
new Material( MyMaterialName )
{
mapTo = reference_name;
...
}I want to render a quad using this material. Given that at render time (in the renderObject method) I have the material name (MyMaterialName) and/or the mapTo reference (reference_name). How do I find the material using those references and how do I enable this material for rendering before sending the quad?
Thank you very much.
Guimo
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