Non-Unicode Build does not compile
by William Todd Scott · in Torque Game Engine Advanced · 09/11/2007 (12:23 pm) · 3 replies
Removing the UNICODE and TORQUE_UNICODE flags results in numerous compile errors due to unicode specific code.
Todd
Todd
#3
Project properties - general - character set
This is by default set to use unicode character set.
09/13/2007 (12:20 am)
Sorry, meant unicode support.Project properties - general - character set
This is by default set to use unicode character set.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft