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Non-Unicode Build does not compile

by William Todd Scott · in Torque Game Engine Advanced · 09/11/2007 (12:23 pm) · 3 replies

Removing the UNICODE and TORQUE_UNICODE flags results in numerous compile errors due to unicode specific code.

Todd

#1
09/12/2007 (9:37 am)
Did you disable unique support in the build options of the project?
#2
09/12/2007 (7:19 pm)
What is "unique support"?

Thanks
Todd
#3
09/13/2007 (12:20 am)
Sorry, meant unicode support.

Project properties - general - character set

This is by default set to use unicode character set.