TGE 1.5.2 Graphical Bug in Vista
by Stony Brook University (#0001) · in Torque Game Engine · 09/11/2007 (7:12 am) · 21 replies
I recently updated my system from Windows XP to Windows Vista and encountered a graphical bug. Check the video here:
http://soapbox.msn.com/video.aspx?vid=350251c0-8407-42de-bbfa-771cd372a2e8
The video is displaying the default Starter.FPS demo, however the issue is not exclusive to the FPS demo. It also occurs when running Starter.Racing and subtly when running Tutorial.Base in the world editor. It seems that the issue becomes worse when viewing interior objects and static shapes. Any ideas?
Edit: Fixed link
Edit2: It may be useful to note that the issue only occurs when running in OpenGL mode, windowed or full screen at multiple resolutions using either bit depth (16/32). It does not occur in D3D, however there is a noticeable reduction in framerate in this mode that I would prefer to avoid.
http://soapbox.msn.com/video.aspx?vid=350251c0-8407-42de-bbfa-771cd372a2e8
The video is displaying the default Starter.FPS demo, however the issue is not exclusive to the FPS demo. It also occurs when running Starter.Racing and subtly when running Tutorial.Base in the world editor. It seems that the issue becomes worse when viewing interior objects and static shapes. Any ideas?
Edit: Fixed link
Edit2: It may be useful to note that the issue only occurs when running in OpenGL mode, windowed or full screen at multiple resolutions using either bit depth (16/32). It does not occur in D3D, however there is a noticeable reduction in framerate in this mode that I would prefer to avoid.
Employee David Montgomery-Blake
David MontgomeryBlake