Parenting breaks UV map?
by Joshua Walker · in Artist Corner · 09/11/2007 (5:27 am) · 4 replies
Yet another "catastrophe" as befallen me ^_^
My model has two objects, a hair object and a body object. I've parented the hair to the body so I can use the alpha channels to make the hair a touch more realistic.
The problem is that I need to parent the hair to the head bone so that when I move the head, the hair goes with. I my current setup, when I move the head bone, the hair (and eyes) stay fixed in space while the head moves under it. When I parent the hair to the head bone, I can't seem to get the transparent material to show up in the exporter. (in UV select, I have base.png as the body, and base.IGNORE01.png as the hair, set as transparent)
How do I parent the hair properly so I can move the head bone around and yet still maintain it's transparency?
I swear I'm going to become an expert in all this yet.
My model has two objects, a hair object and a body object. I've parented the hair to the body so I can use the alpha channels to make the hair a touch more realistic.
The problem is that I need to parent the hair to the head bone so that when I move the head, the hair goes with. I my current setup, when I move the head bone, the hair (and eyes) stay fixed in space while the head moves under it. When I parent the hair to the head bone, I can't seem to get the transparent material to show up in the exporter. (in UV select, I have base.png as the body, and base.IGNORE01.png as the hair, set as transparent)
How do I parent the hair properly so I can move the head bone around and yet still maintain it's transparency?
I swear I'm going to become an expert in all this yet.
#2
Here is a screenshot of the rig so you can see it.
q-gears.sourceforge.net/broken.png
Here are the two things I want to accomplish.
1) Make it so the hair follows the body I don't know what to parent the hair to without losing my transparency.
2) Make it so the eyes are movable in the sockets and and also moves with the body.
Right now the eyes work like this. When I move that upside-down t- structure the eyes point to it. The eyes are unfortunately stuck in space. I need to parent them to either the body or the armature so they can move around with it, (I think) The bone "eyes" is what I move around.
The hair is made of two objects. and inner hair and outer hair so that you can see an "inside" to her hair. The hair is parented to the body, but it doesn't seem to go anywhere when I move the body armature, as I have done in the screenshot.
So the question is, how do I properly rig this up so that I can export the whole model. I've been following armature tutorials and for the most part everything has been working fine.
I want to work on modeling and fixing the eyes, and I thought the first thing to do was to get them to at least export. It would seem that they are more broken than I thought. (I never really moved the armature after I played musical objects with the hair.)
I hope this is enough information.
09/13/2007 (1:18 am)
Sorry not to get back at you sooner. I decided to work on some cosmetic problems, until I could work on the parenting problem further. Here is a screenshot of the rig so you can see it.
q-gears.sourceforge.net/broken.png
Here are the two things I want to accomplish.
1) Make it so the hair follows the body I don't know what to parent the hair to without losing my transparency.
2) Make it so the eyes are movable in the sockets and and also moves with the body.
Right now the eyes work like this. When I move that upside-down t- structure the eyes point to it. The eyes are unfortunately stuck in space. I need to parent them to either the body or the armature so they can move around with it, (I think) The bone "eyes" is what I move around.
The hair is made of two objects. and inner hair and outer hair so that you can see an "inside" to her hair. The hair is parented to the body, but it doesn't seem to go anywhere when I move the body armature, as I have done in the screenshot.
So the question is, how do I properly rig this up so that I can export the whole model. I've been following armature tutorials and for the most part everything has been working fine.
I want to work on modeling and fixing the eyes, and I thought the first thing to do was to get them to at least export. It would seem that they are more broken than I thought. (I never really moved the armature after I played musical objects with the hair.)
I hope this is enough information.
#3
09/13/2007 (10:05 am)
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#4
09/14/2007 (6:03 pm)
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Torque Owner Redacted