Game Development Community

How to import a shape in to the torque script

by Manikandan · in Artist Corner · 09/11/2007 (3:57 am) · 1 replies

Hi.....all...

Any one... can send me the step by step procedure to load a shpe in to the torque engine....



* I have one dts file which exported from 3dsMax9 i want to know where to place this file and
how many folders i have to create and how many .cs files i have to create ...and how to run those files finally...
please send ur description in step by step manner....


Thanks in advance...

#1
09/16/2007 (1:34 pm)
First I'd like to say welcome to the community!

Now second of all, you shouldn't ask for step by step instructions or you won't get many responses (it's not rude to ask but you just won't get so many posts).

And 3rd, this should belong in the 3D modeling forum, but I guess I'll still help you out.

Well it depends, if it's a static shape (A shape that doesn't move) it's extremely simple. If it's animated then you should look for a tutorial on google, try "Torque animation" if that's what your trying to do. To display a static shape:


Put the DTS file in "data/shapes" folder. Load up TGE and go into the world editor. Then go into world editor creator in the "Window" button. in the bottom right corner go into shapes and press on your file (make sure your NOT looking at the sky or your object will not appear).