Check my work...
by Russell Fincher · in Artist Corner · 09/10/2007 (3:14 pm) · 13 replies
Well, I'm at the end of my rope on this one... trying to export a player DTS and DSQ, and I've run out of places to look for problems. Can somone please open this Max8 file (link removed) and look for any hierarchy issues? Disregard any rigging/weighting problems, this was intended just to be a quick export.
The DTS seems to export OK, but the DSQ cuts off in the middle of adding weights. Using Both exporters and Max 8.0.
The DTS seems to export OK, but the DSQ cuts off in the middle of adding weights. Using Both exporters and Max 8.0.
About the author
Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.
#2
Hm, can you explain that? That sequence marker was created by the exporter. Should I go back to using an earlier version of the exporter?
09/10/2007 (3:58 pm)
once I set up the sequence as a proper sequence marker (I'm assuming the sequence_tardlegs dummy in there now has to do with the new exporter... I don't use that)Hm, can you explain that? That sequence marker was created by the exporter. Should I go back to using an earlier version of the exporter?
#3
Oh, and just to check you aren't doing something stupid; you don't have both exporters installed at the same time do you? That's VERY bad....
09/10/2007 (4:04 pm)
Well, as I'm sure you know there's an "old" and a "new" (the dark industries one, the one with the pretty GUI) exporter. With the old exporter you have to create a special kind of dummy called a sequence marker (it's found on the create tab in helpers->General DTS Obects).Oh, and just to check you aren't doing something stupid; you don't have both exporters installed at the same time do you? That's VERY bad....
#4
09/10/2007 (4:27 pm)
You're talking about the old simple "Max2DTS" exporter with the "Embed Shape" and "Export Whole Shape" buttons vs. the thorough Dark Industries "DTS Export Utility" exporter with seperate sections for Detail, Sequence, LOD, etc info?
#5
09/10/2007 (4:50 pm)
Right.
#6
09/10/2007 (4:56 pm)
I think I just did something stupid.
#7
09/10/2007 (4:57 pm)
That's usually the case, yes... =)
#8
09/11/2007 (10:01 am)
So, to uninstall the Dark Industries script I just pull "dts_utility.ms" and the "dts" folder out of the Scripts folder, correct?
#9
09/11/2007 (10:07 am)
Shouldn't matter if the scripts are still there or not, you need to pull the .dle (whatever it's called) out of the plugins folder.
#10
09/11/2007 (10:13 am)
Looks like the only one I've got in there Torque-related is "max2dtsExporter.dle"... but that's the old exporter, isn't it?
#11
09/11/2007 (10:15 am)
Should be, yep.
#12
And thanks for the hour I lost this morning to When Orcs Attack. I absolutely love that game. :)
09/11/2007 (10:35 am)
Ah, looks like there's an uninstaller on the root level of the Max8 folder, cleverly called uninstall.exe. Boy, I'm glad to be rid of that. Thanks Magnus.And thanks for the hour I lost this morning to When Orcs Attack. I absolutely love that game. :)
#13
09/11/2007 (11:46 am)
Edit: I'm making some rookie mistakes this week.
Torque Owner Magnus Blikstad
It crapping out at "adding weights" in a DSQ only export sounds very strange though since the meshes aren't exported with DSQs (they may however be processed!), what I do before exporting DSQs is to simply remove all meshes (since it exports much faster that way). I wrote a script that does "hold scene", "delete meshes", "export", "fetch scene".