Collision question
by Darin Weaver · in Torque Game Engine · 09/08/2007 (12:59 pm) · 1 replies
Having completed the initial tutorial (where you make a simple game based on collecting the torque logo items) I noticed that there is a slight delay (maybe half a second) from the time you first collide with the object to the time it registers. I was curious, will there always be a delay like that when picking up objects?
Is it the torquescript call that causes this? (ie. would coming up with a collision solution in pure C++ be any faster?)
Also, a little off topic, but when I'm in blender (2.44), my bounding box obstructs my view of my model at render time, even after I've selected "wire" under the draw submenu in the object menu. Am I missing something here? From the tutorials I've read, they have indicated that this should make my bounding box invisible, right? It doesn't seem to be working.
Thanks in advance for any help.
Is it the torquescript call that causes this? (ie. would coming up with a collision solution in pure C++ be any faster?)
Also, a little off topic, but when I'm in blender (2.44), my bounding box obstructs my view of my model at render time, even after I've selected "wire" under the draw submenu in the object menu. Am I missing something here? From the tutorials I've read, they have indicated that this should make my bounding box invisible, right? It doesn't seem to be working.
Thanks in advance for any help.
Torque Owner Ehab Yosry Amer
so I wouldn't worry at all about the performance of the script u wont notice it.
abt the 2nd; sry i can't help u abt it :D