Game Development Community

Torque X 3D Update - September 7

by Thomas Buscaglia · in Torque X 2D · 09/07/2007 (10:48 pm) · 31 replies

Hey, guys. Not much time to post a detailed update. We're very close to being beta-ready. Our best guess is 4-8 weeks from now.

As for feature announcements, some of you will be pleased to know that I've just finished multiple scenegraph support. That's right, no more singleton scengraphs! You can now have an unlimited number of 2D and 3D scenegraphs running simultaneously. Here's a quick screen of a 3D scenegraph being rendered in a fullscreen sceneview and a 2D scenegraph (1 static sprite w/ desert texture) being rendered over it in another sceneview. I know it's not pretty, but I don't want to waste time on bling for a simple demo screen.

farm2.static.flickr.com/1364/1344500293_fd1e040ab9_o.jpg
You might also be pleased to know that we've cleaned up level load/unload a bit as a result of this feature. In fact, these next few weeks are going to be pure bug fixing, optimizing, and cleanup. There are a few TXB compatibility issues that we need to tackle due to changes in the new stuff and we need to merge some fixes up from 1.0 into trunk, but we're almost there!

Hopefully the next update will be the beta announcement. ;D

About the author

Formerly GarageGames designer and gameplay/engine programmer of 5 years. Founder and President at Flying Mongoose Labs, Lead Gameplay Engineer and Senior Designer at LumaArcade, head of the Las Vegas chapter of the IGDA.

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#21
09/28/2007 (2:29 pm)
Also Thomas when you post the video can you post the one with the splitscreen and the one with the Physics.

thank you
#22
10/16/2007 (6:00 am)
Assuming there will be "TorqueX 3D Pro" (or something with a similar title), will it be free for anybody who currently has TorqueX Pro or will it be considered a completely new program to purchase?
#23
10/16/2007 (6:15 am)
As far as I know TorqueX is a free binary, or you could pay for the code.

TGBX costs money whether it's indie or pro.

The 3D Builder will probably be the same deal.
#24
10/16/2007 (5:34 pm)
The initial 3D tools are very simple and will be completely free. There will be more details about this as we release the initial 2.0 tools, but the 3D toolset is basically a build of TGEA with a mission converter that can interface with object templates you create to generate a txscene file from your TGEA mission file. In this system, most level building and object construction will generally be done in XML with the tools used mostly to edit terrain, place and orient objects, and export lightmaps. The initial tools will not be very robust, but we'd like to get the engine out to you guys as soon as possible so we can move it into a general maintenance mode where we're in a better position to fix any remaining bugs and make changes rapidly. This will, of course, be after the 2.0 beta period.
#25
11/13/2007 (7:55 am)
Any progress to report on TX3D?

Will a person be able to export levels designed in a program such as 3ds max via XML?

Thanks,
Jeff
#26
11/28/2007 (12:47 pm)
Some news about Torque X 3d? a long time without posts by the team :s
#27
11/28/2007 (5:49 pm)
Its out!

http://www.garagegames.com/products/124/
#28
11/28/2007 (5:54 pm)
Sweet, Downloading it now.
#29
11/28/2007 (10:09 pm)
Thank you, just tried it out and it perfect.
#30
11/28/2007 (11:26 pm)
Great! Downloading now.
#31
11/30/2007 (12:54 am)
Excellent !!
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