Game Development Community

Dif Exporting Problem

by Viren Thambidorai · in Torque Game Engine · 09/06/2007 (12:08 am) · 3 replies

Hi All

I have a problem exporting Dif export from Torque Constructor to TGEA 1.2..

I have created a roadmap of a level as .dif object with 174 brushes in one file and exported to the engine.In engine entire road occurs less one....If I fix that brush in constructor, next time that brush comes properly but any other random brush gets invisble and it goes on and on and on......

Can anybody help me on this as to Y this problem is there.....Does TGEA don't support so many brushed in one .dif file????

#1
09/06/2007 (7:27 am)
Try saving it as a .map file, closing the scene, loading the .map file, and exporting it directly to DIF without performing any operations.

Check the Constructor forums for more thoughts on this scenario.
#2
09/06/2007 (8:08 am)
For tgea you need to Export as TGEA, its a built in function
#3
09/07/2007 (6:49 am)
Thanks for ur replies.....There is one more question apart from the previous one.....

How to handle two-wheeler vehicles in TGEA???