Dif Exporting Problem
by Viren Thambidorai · in Torque Game Engine · 09/06/2007 (12:08 am) · 3 replies
Hi All
I have a problem exporting Dif export from Torque Constructor to TGEA 1.2..
I have created a roadmap of a level as .dif object with 174 brushes in one file and exported to the engine.In engine entire road occurs less one....If I fix that brush in constructor, next time that brush comes properly but any other random brush gets invisble and it goes on and on and on......
Can anybody help me on this as to Y this problem is there.....Does TGEA don't support so many brushed in one .dif file????
I have a problem exporting Dif export from Torque Constructor to TGEA 1.2..
I have created a roadmap of a level as .dif object with 174 brushes in one file and exported to the engine.In engine entire road occurs less one....If I fix that brush in constructor, next time that brush comes properly but any other random brush gets invisble and it goes on and on and on......
Can anybody help me on this as to Y this problem is there.....Does TGEA don't support so many brushed in one .dif file????
Associate David Montgomery-Blake
David MontgomeryBlake
Check the Constructor forums for more thoughts on this scenario.