Game Development Community

NuShrine!

by Matt Laurenson · in General Discussion · 08/17/2002 (10:06 am) · 9 replies

Someone has already made this model..but i gave it
a go anyway...its only 912 polys in total..which is
pretty decent considering that includes logs n stuff..

www.mindcage.4saken.co.uk/ShrinePic.jpg
well..gonna see i can some concepts done for sunday...
cheers :)

#1
08/18/2002 (1:02 am)
wow, realy nice work. what modeller u use??
mfg deepnight
#2
08/18/2002 (5:52 am)
Thanks man! :)

I used MAX to create it...the modeling doesnt take
long - its the unwrapping & pixel painting that takes
ages...still i guess theres no quick route if your
want a finished looking object....

:)
#3
08/18/2002 (8:31 am)
that is cool you could remove the center pole and and put a platform in the bottom and it would make a cool teleport platform also :)
#4
08/18/2002 (9:29 am)
Very nice Matt, as always... I slightly adjusted your UV mapping and have send it back to you by mail please take a look...

I might as well show of some other finshed models while we are at it, why let Matt take all the credit =O) I'll also will post these in the finished models in the project manager... That doesn't mean you can't try an even better one but for now we will use these..

Let's see what we got....

Djagg's horn.

decoy.flyingtemple.com/rw/prehorn01.jpg
Djagg's Statue.

decoy.flyingtemple.com/rw/prestat01.jpg
And a little light thingy i did bases on Matt's concept, this will have some hoovering magic light ball thingy.. I know i know textures are a bit blurry i need to work on that but this is what i have so far.

decoy.flyingtemple.com/rw/prelight01.jpg
and texture
decoy.flyingtemple.com/rw/lightmap01.jpg
I also got a tent as good as done. Mesh done by Ted fix up and export by Logan.

These models will be in the nextbuild for sure together with Matt's model...

Ehh that was all, you can now go back to giving Matt some feedback =O)
#5
08/18/2002 (10:44 am)
Nice models Decoy!

hehe...thanks guys...
gotta get back to coding + concept art now :p
#6
08/19/2002 (6:24 am)
Oki, i stop working on my FirePit.

this one is better, with lower polygones :D

One time i finished a model that can make his way into RW ;)
#7
08/19/2002 (8:57 am)
Sorry Sven! :(

Wasnt trying to better your model..i was jst
pissing about in max + this seemded like a pretty
easy one to slap together ;)
#8
08/19/2002 (11:01 am)
No Problem Matt,

i should get the best work into RealmWars and there is now space for things like "heeyyy i you must put my model into"

i'm not angry or sad about that, your model looks good and it has even less polys. So i stop working on this model and try another model (and try to push my skills of modeling). If you take a look at our Homepage (sorry only german at the moment), you will see that all models from me are very easy (because i'm newbie at modeling).
#9
08/20/2002 (3:02 am)
Ever tried Bodypaint 3d? Really nice package to paint the maps directly on the model.
If you have a promising project (outside of RW), they sometimes sponsor the software packages in exchange for the rights to use screenshots to advertise their software in exchange (they provided 4 c4d+bodypaint packs for the last first-timer project I worked on). Very supportive team of developers as well.

Markus