Game Development Community

Compiling Help

by Lance Winkler · in Torque Game Engine · 09/04/2007 (10:14 pm) · 2 replies

Hi I just downloaded the torque game engine 1.4.2 SDK and so I compiled the visual studio c++ 2005 version and that all went fine but when I went to where it had put the compiled stuff all i see are .OBJ, the build log, mt.DEP and some file named torqueDemo.exe.intermediate.manifest so am I missing a step or what did I do wrong? What gets me to like where I can write code and use Torque without it saying demo everywhere? Ok well thanks for reading I just downloaded Torque but none of the readme files helped!

About the author

Recent Threads


#1
09/05/2007 (4:17 pm)
If you're just getting started then there is no need to compile the engine itself, it already comes with it precompiled, if you look in the example folder there is your compiled game engine along with the starter packs all of which are ready for you to start making your script changes.

As for compiling the engine yourself well if and when you need to need to make c++ changes then by default the vc 2005 project file builds the executable with the name torquedemo.exe you can change that either by renaming it after the file is built or by changing the name within VC2005.
#2
09/06/2007 (9:39 pm)
When i compile it i get the torquedemo.exe.intermediate.mainifest is that the exe that you are talking about when you say the exe that vc 2005 builds? but when i change it to "torqueDemo.exe" i just get an error message. and what c++ changes do i need to make to change the exe file that it builds or is it even important to change the name of the exe altogether? i think i was looking for like a blank project kind setup with torque like how you would get with a c++ application. But your suggesting like that when i load the engine im like greeted with a demo preloaded that i can delete or like completly rescript?