Other resources for sourcing potential team members
by Mike Stoddart · in General Discussion · 08/16/2002 (3:44 pm) · 5 replies
I'm having great difficulty in hiring 3d map/weapon modelers and a 3d animated player modeler. I've advertised on GG and I've advertised on probably at least another 10 websites. I'm not sure why I'm not having success, whether the public visibility of my game and company are poor or whether noone is interested in working on such a game for free (the game will be free as well).
So, what other resources do people on GG use for searching new recruits? I know it seems weird asking this, as some people may not want to give away their secrets! Any suggestions for good sites/communities to approach?
Thanks
So, what other resources do people on GG use for searching new recruits? I know it seems weird asking this, as some people may not want to give away their secrets! Any suggestions for good sites/communities to approach?
Thanks
#2
08/16/2002 (7:02 pm)
The only think I can of is to target websites that relate to the game topic. For example, our game is a WW2 game, so I'm trying to hit community sites for other WW2 games.
#3
Just a few words of warning. Some of the people around that community (read: 15 - 20%) have had paying jobs with game companies and will expect payment unless the project is well-run and very interesting to them.
Strangely, those folks are usually the easiest to talk with. Of course, they'll be more likely to say no.
Many of the people around there have amazing talent, but some definately think a bit too highly of themselves. They'll claim they only work on paying projects, have done internships with so-and-so, or some other stuff just to impress... hoping to get some cash up front. Just call their bluff, and explain your project and what you plan on doing.
If it's good enough, you'll attract interest. If they want in, they'll bite.
If not, let them continue making models for Quake 3 Deathmatch and find someone else who has the dedication to actually work on a real project.
08/16/2002 (8:51 pm)
http://www.polycount.com is a great place to find modelers.Just a few words of warning. Some of the people around that community (read: 15 - 20%) have had paying jobs with game companies and will expect payment unless the project is well-run and very interesting to them.
Strangely, those folks are usually the easiest to talk with. Of course, they'll be more likely to say no.
Many of the people around there have amazing talent, but some definately think a bit too highly of themselves. They'll claim they only work on paying projects, have done internships with so-and-so, or some other stuff just to impress... hoping to get some cash up front. Just call their bluff, and explain your project and what you plan on doing.
If it's good enough, you'll attract interest. If they want in, they'll bite.
If not, let them continue making models for Quake 3 Deathmatch and find someone else who has the dedication to actually work on a real project.
#4
08/16/2002 (9:24 pm)
Thanks Matt - excellent words of advice and wisdom.
#5
Btw, you should approach people, not just hang help wanted ads out of the window. First of, you want someone you know can deliver the type and quality of work you're looking for. Secondly, you need to take things into your own hands. Theres no point telling the people already on the team "we just have to wait til someone calls who wants to do the modeling job and I have no clue how long that might take".
Moreover, if a teammember apparently is lazy, kick him or her off the team. They're not getting payed, but neither are you. So don't waste your time with people obviously not interested in the project.
my 2
08/17/2002 (12:07 pm)
You'll get anyone if your project is well run. That means deadlines and organized schedules for one (yes even if its a non fulltime project, just design the schedules accordingly). If you present the idea professionally, you'll get the person you want.Btw, you should approach people, not just hang help wanted ads out of the window. First of, you want someone you know can deliver the type and quality of work you're looking for. Secondly, you need to take things into your own hands. Theres no point telling the people already on the team "we just have to wait til someone calls who wants to do the modeling job and I have no clue how long that might take".
Moreover, if a teammember apparently is lazy, kick him or her off the team. They're not getting payed, but neither are you. So don't waste your time with people obviously not interested in the project.
my 2
Torque Owner Ace
I Think the answer is simple, q3 and t2 have thousands of players,(And is a finished product). guys like you and me have none . its not worth there time cus they wont get much reconition out of a game just begining developement, cuz for one they dont know how it will end up, will they waste there time? cuz are the devs going to finish it? Wil it be fun? will it be crap?
Your guess is good as mine, aint much you can do about it cept learn to model and map your own stuff and keep ask for help. Or pay for it.