Game Development Community

It's Always Fun With a Shotgun

by Okashira · in Game Design and Creative Issues · 09/03/2007 (7:36 am) · 3 replies

Snappy title, eh?

Anyways, here is a little shotgun I made, modelled after a Spaz shotgun-

Rendered in VET for Milkshape 3D

Wireframe rendered in VET for Milkshape 3D

Made in Milkshape 3D, about 988 tris.

Tell me what you think,
Okashira

EDIT : Eh...I just realized I did JPEGs instead of PNGs. What a crime! Though I don't feel like changing them - so suffer through the graininess.

#1
09/03/2007 (7:44 am)
I had 2 or 3 good quality guns to show you guys, but unfortunantly during switching files to my new computer I lost a folder full of art...and alot of my TGE engine mods...oh well...[sighs]
#2
09/03/2007 (9:32 am)
Oh yea the Spaz !!
[url="http://spas12.com/spas/franchimod12a.jpg"]Reference Picture Sample[/url]


edited : link was adding garagegame.com\forums in front of the link?? heres the image here

http://spas12.com/spas/franchimod12a.jpg

The model is looking preatty good but I would add more detail. If your only at 988 tris (about 499 quads/polys)

Specially the left Side.. Most FPS are right handed players.. so show most of the detail on the left.. for ammo change animations etc. The top of the weapon and the left side is seen in 1st player view. Take some of the pressure off your Art and add a few more tris.

Sorry the ref picture is the right side ;(

The model is looking good.. keep up the good work ;)


Freeze
#3
09/06/2007 (2:06 pm)
When I originally made it I was messing around with third-person shooters in TGE, so I was trying to get low-poly(since the current player would barely see) but still so that in multiplayer it looked nice.

EDIT : On a side note, I think I have gotten better at making guns-
www.garagegames.com/mg/forums/result.thread.php?qt=47383
www.garagegames.com/mg/forums/result.thread.php?qt=47379

Wow those sucked! I guess I never was very good at Blender anyways...