Game Development Community

MaptoDIFdebug

by Kasey McIntosh · in Torque Game Engine · 09/02/2007 (9:11 pm) · 2 replies

O.K, I have used MapToDIF_Debug for Constructor, but when I improvised a dome, the script compiler gave me a strange error Message "Ah, Crap, Something Goofed in CollapseWindings. Talk to DMoore."

This is no joke, but is worth chuckle

#1
09/02/2007 (9:39 pm)
MapToDIF_Debug (TGE i expect?) works great for very very simple geometry, try one of the map2dif PLUS versions, some of them are great with complex geometry.
#2
09/03/2007 (11:07 am)
Thanks for the tip