MaptoDIFdebug
by Kasey McIntosh · in Torque Game Engine · 09/02/2007 (9:11 pm) · 2 replies
O.K, I have used MapToDIF_Debug for Constructor, but when I improvised a dome, the script compiler gave me a strange error Message "Ah, Crap, Something Goofed in CollapseWindings. Talk to DMoore."
This is no joke, but is worth chuckle
This is no joke, but is worth chuckle
About the author
Torque 3D Owner Caylo Gypsyblood