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Pre Rendered images

by Donavan Jones · in Torque Game Builder · 09/02/2007 (2:23 pm) · 2 replies

So if I were to render out all 3d models to use in TGB I would have to make sure I use the same light set up and camera distance and angle for all models that are going to be used in the same scene right? Do this so everthing will casy shadows then render out each model into its own file so you can place it on a different layer with collisions right? This can be done with not only iso's but any game type with proper planning

#1
09/02/2007 (5:34 pm)
Ok I got a test render of some untextured mountains. How would you do collision for this? I basically need collision to be at the base of the mountain. What I came up with is placing scene objects around the base of the mountains and appling collision to those. Is this the best method or is another that would be better.
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#2
09/02/2007 (8:01 pm)
Depending on what you want to do, your way seems to be the most efficient.

Another way would be to simply edit your mountain sprite's collision polygon to roughly match the base of the mountains. Bear in mind that collision polygons cannot be concave, so it might not work in this case.