Game Development Community

No way to access setWriteablePath from Script

by Kalle Wik · in Torque Game Builder · 08/31/2007 (4:46 pm) · 0 replies

In some ways this is more a suggestion than a bug, but I'm posting it here as the lack of this feature makes Vista compatibility much harder. Unlike in TGE, the setWriteablePath function is not accessible through script. And by default, the writeable path is your project directory, which isn't the right place to store user data on Vista.

While this is a simple change to add, recompiling the engine loses you the smaller EXE size, and anyone without a Pro license is SOL. Putting it in officially would work better.