Multiple Character Selection
by Shon Gale · in Torque Game Engine · 08/29/2007 (3:37 pm) · 3 replies
Help!!! None of the resources on this site work completely to allow the client to select a different character than another client or the server. I have tried the: Player Selection resource by Chris \"C2\" Byars
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9339
I have also tried the resource Multiple Player Class Selection by mb:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11733
I have Beaver Patrol and Realm Wars, both have character selection sections.
This has all been excellent. Very informative and required a long time to study and try to master.
My problem is: I get the selection process correct and the spawning of different characters when running a Single-Player game. But when I do the same selection process in Multi-Player or network mode (LAN, not dedicated) I get the same player on each client as on the server. In other words if I host a Multi-Player game on 1 computer on the LAN and I have the Orc selected, that's what I get across the entire network. Same thing if I choose the Elf. It all works great in Single-Player but not Multi-Player.
HELP!!! I have been trying to do this for over a week and I am tired so if anyone knows how to do this seemingly simple operation PLEASE!!!! HELP!!! I have gone over the resources I have found over and over.
Thanks in advance.
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9339
I have also tried the resource Multiple Player Class Selection by mb:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11733
I have Beaver Patrol and Realm Wars, both have character selection sections.
This has all been excellent. Very informative and required a long time to study and try to master.
My problem is: I get the selection process correct and the spawning of different characters when running a Single-Player game. But when I do the same selection process in Multi-Player or network mode (LAN, not dedicated) I get the same player on each client as on the server. In other words if I host a Multi-Player game on 1 computer on the LAN and I have the Orc selected, that's what I get across the entire network. Same thing if I choose the Elf. It all works great in Single-Player but not Multi-Player.
HELP!!! I have been trying to do this for over a week and I am tired so if anyone knows how to do this seemingly simple operation PLEASE!!!! HELP!!! I have gone over the resources I have found over and over.
Thanks in advance.
About the author
Torque Owner Tim Heldna