Just duple checking
by ATW · in Artist Corner · 08/28/2007 (9:03 pm) · 7 replies
1.) Just duple checking that +Y axis is same direction as in TGE ( characters back is in -Y and nose +Y)
2.) Can you do LOD's on riged characters if yes can some one shed some light on how to do this.
I have just finished modeling my first Blender character still need to texture and rig it but always nice to double check and make shore there isn't something I need to do before I start to travel down that road and fined out I had waisted my time in texturing and riging.
Thanks for your help.
2.) Can you do LOD's on riged characters if yes can some one shed some light on how to do this.
I have just finished modeling my first Blender character still need to texture and rig it but always nice to double check and make shore there isn't something I need to do before I start to travel down that road and fined out I had waisted my time in texturing and riging.
Thanks for your help.
About the author
#2
08/28/2007 (9:22 pm)
So lat me just get one more thing clear for LOD's and bones (new to blender so don't beat me down) I animate the main LOD highest ploy count and the bones for that I don't have to animate the other LOD's bones right?
#3
08/28/2007 (9:22 pm)
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#4
08/28/2007 (9:24 pm)
Good to know thanks...
#5
08/28/2007 (9:25 pm)
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#6
I would love to make some relay nice looking tutorials for this but being new to blender I just don't think that would be wise.
08/28/2007 (9:30 pm)
When you say linked copes that is the (alt+d) and shows the number of linked objects. I would love to make some relay nice looking tutorials for this but being new to blender I just don't think that would be wise.
#7
08/28/2007 (9:36 pm)
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Torque Owner Redacted