Game Development Community

Just duple checking

by ATW · in Artist Corner · 08/28/2007 (9:03 pm) · 7 replies

1.) Just duple checking that +Y axis is same direction as in TGE ( characters back is in -Y and nose +Y)

2.) Can you do LOD's on riged characters if yes can some one shed some light on how to do this.

I have just finished modeling my first Blender character still need to texture and rig it but always nice to double check and make shore there isn't something I need to do before I start to travel down that road and fined out I had waisted my time in texturing and riging.

Thanks for your help.

#1
08/28/2007 (9:17 pm)
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#2
08/28/2007 (9:22 pm)
So lat me just get one more thing clear for LOD's and bones (new to blender so don't beat me down) I animate the main LOD highest ploy count and the bones for that I don't have to animate the other LOD's bones right?
#3
08/28/2007 (9:22 pm)
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#4
08/28/2007 (9:24 pm)
Good to know thanks...
#5
08/28/2007 (9:25 pm)
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#6
08/28/2007 (9:30 pm)
When you say linked copes that is the (alt+d) and shows the number of linked objects.

I would love to make some relay nice looking tutorials for this but being new to blender I just don't think that would be wise.
#7
08/28/2007 (9:36 pm)
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