Textures For Interiors
by Trevor "PointDestruction" · in Artist Corner · 08/15/2002 (12:47 am) · 4 replies
Alright, heres what I did: I am currently using worldcraft to make an interior, and I have a .wad file in my interiors folder that I used. I exported it as a .map, then compiled the map2dif utility.
I then exported all the textures into the interiors folder and then used the map2dif (pointing to the interiors folder for the .map and the textures).
Yet, my interiors are coming up completelly white .. is there anything i'm missing?
[edit: re-worded the post ... it was hard to understand :P]
I then exported all the textures into the interiors folder and then used the map2dif (pointing to the interiors folder for the .map and the textures).
Yet, my interiors are coming up completelly white .. is there anything i'm missing?
[edit: re-worded the post ... it was hard to understand :P]
#2
08/15/2002 (2:15 am)
ah they have to be in the same dir eh ... I see thx for your help man!
#3
09/28/2002 (9:50 pm)
its a OpenGL thing. Can only load textures that are 2^x. Unless of course, textures are loaded as mipmaps, but in this case, they arnt.
#4
09/28/2002 (11:12 pm)
a month later someone replies ... lol
Torque Owner Very Interactive Person
Another thing... I had problems once with a certain texture size. Now I only use 128 * 256, 256*256, 512*512. I forgot what size it was the engine didn't like... so perhaps try that if all else doesn't work.