Game Development Community

Textures For Interiors

by Trevor "PointDestruction" · in Artist Corner · 08/15/2002 (12:47 am) · 4 replies

Alright, heres what I did: I am currently using worldcraft to make an interior, and I have a .wad file in my interiors folder that I used. I exported it as a .map, then compiled the map2dif utility.

I then exported all the textures into the interiors folder and then used the map2dif (pointing to the interiors folder for the .map and the textures).

Yet, my interiors are coming up completelly white .. is there anything i'm missing?


[edit: re-worded the post ... it was hard to understand :P]

#1
08/15/2002 (1:03 am)
you should have a folder with the .dif file and the textures as PNG or JPEG in your interiors folder. Then it should work.
Another thing... I had problems once with a certain texture size. Now I only use 128 * 256, 256*256, 512*512. I forgot what size it was the engine didn't like... so perhaps try that if all else doesn't work.
#2
08/15/2002 (2:15 am)
ah they have to be in the same dir eh ... I see thx for your help man!
#3
09/28/2002 (9:50 pm)
its a OpenGL thing. Can only load textures that are 2^x. Unless of course, textures are loaded as mipmaps, but in this case, they arnt.
#4
09/28/2002 (11:12 pm)
a month later someone replies ... lol