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Unloading a TSStatic and freeing the memory

by Igor G · in Torque Game Engine · 08/27/2007 (12:24 pm) · 0 replies

Is there a way to unload a TSStatic object from Torque and free up the memory it's using?

I noticed a purge in the ResourceManager, but it doesn't work with the mShape variable and I can't access the actual ResourceObject* from the smart pointer.

Any ideas?