Unloading a TSStatic and freeing the memory
by Igor G · in Torque Game Engine · 08/27/2007 (12:24 pm) · 0 replies
Is there a way to unload a TSStatic object from Torque and free up the memory it's using?
I noticed a purge in the ResourceManager, but it doesn't work with the mShape variable and I can't access the actual ResourceObject* from the smart pointer.
Any ideas?
I noticed a purge in the ResourceManager, but it doesn't work with the mShape variable and I can't access the actual ResourceObject* from the smart pointer.
Any ideas?