Fast Dev Cycle Project In Need of a Few Good Coders
by Keith MJK · in Jobs · 08/23/2007 (2:17 pm) · 0 replies
Greetings !
I hope i can speak with a few programmers here, towards this new project using the TGE. This is a new Indie studio with extensive personnel industry experience behind it for developing commerical titles across the world-wide video games markets that are looking to go it alone in creating a sparkling new team thats limited in size. We would like to speak to all skill levels of programmers that have only a few hours a week to 20 hours a week free time and add another commerical release credit title under your belt in a highly organized development process structure that will also add extra experience if needed!
Project Name: SP-City
Genre: Platform Puzzle Adventure Title
Market: Children & Casual Games
Target Platforms: PC, Mac & XBLA
Publishers: Distribution Only
Engine: TGE 1.5 plus lighting / add-ons
Dev Cycle: 4-5 Months
Team: 3 artists & 2 coders
Docs Ready: Development Guide, Tech Guide, Art Guide, Milestones, NDA, & Contracts.
The Game-Play code is relevantly simple with 3 main styles of progressive difficulty. Basic AI code is already in place that needs to be upgraded & introducing effects / physics. Multi-Player code & Single-Player mode.
No screenshots are at hand & further information can be got through private email as to protecting IP's & respecting publishers wishes regarding information ( i can not comment on publishers btw).
Indie funding is very tight as this is our first project and we are looking to gel a good team togethere for pending future projects in the next few months to the coming year ahead. Join us, we got peanuts! =)
Contact: keithmjk@gmail.com
We are open to hearing from Artists as well if you are one!
Kind Regards,
Keith
Short Summary:
12 Years Development Experience.
4 Years Business & Marketing / Sales Experience.
Worked on 26 game development products.
Worked on 10 commercial published products.
Secured investments of 3 business start-up's.
Games Designer on 19 projects.
Assistant & Senior Producer on 24 game projects & 6 non-game - software projects.
Business Manager on 6 products.
Sales & Distribution of 2 products.
12 completed products
(will not comment on what titles above, just send me an email please, thanks!)
I hope i can speak with a few programmers here, towards this new project using the TGE. This is a new Indie studio with extensive personnel industry experience behind it for developing commerical titles across the world-wide video games markets that are looking to go it alone in creating a sparkling new team thats limited in size. We would like to speak to all skill levels of programmers that have only a few hours a week to 20 hours a week free time and add another commerical release credit title under your belt in a highly organized development process structure that will also add extra experience if needed!
Project Name: SP-City
Genre: Platform Puzzle Adventure Title
Market: Children & Casual Games
Target Platforms: PC, Mac & XBLA
Publishers: Distribution Only
Engine: TGE 1.5 plus lighting / add-ons
Dev Cycle: 4-5 Months
Team: 3 artists & 2 coders
Docs Ready: Development Guide, Tech Guide, Art Guide, Milestones, NDA, & Contracts.
The Game-Play code is relevantly simple with 3 main styles of progressive difficulty. Basic AI code is already in place that needs to be upgraded & introducing effects / physics. Multi-Player code & Single-Player mode.
No screenshots are at hand & further information can be got through private email as to protecting IP's & respecting publishers wishes regarding information ( i can not comment on publishers btw).
Indie funding is very tight as this is our first project and we are looking to gel a good team togethere for pending future projects in the next few months to the coming year ahead. Join us, we got peanuts! =)
Contact: keithmjk@gmail.com
We are open to hearing from Artists as well if you are one!
Kind Regards,
Keith
Short Summary:
12 Years Development Experience.
4 Years Business & Marketing / Sales Experience.
Worked on 26 game development products.
Worked on 10 commercial published products.
Secured investments of 3 business start-up's.
Games Designer on 19 projects.
Assistant & Senior Producer on 24 game projects & 6 non-game - software projects.
Business Manager on 6 products.
Sales & Distribution of 2 products.
12 completed products
(will not comment on what titles above, just send me an email please, thanks!)
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