How to use 2 bones structures?
by Claudio Santos de Almeida · in Artist Corner · 08/22/2007 (8:54 am) · 0 replies
Hi, my doubt workflow is as it follows:
using max7 + max2dts exporter.
I modeled a character, than I realize that we can only place 20 bones - place one more and you get "a lot of detail in mesh". why I want more bones? heres why: during the game theres several animation like fingers animation, face animation and so on an so forth. I had an idea: use bones + morph animation, but it may crash cpu performace when 30+ players are getting hands togheter at the same time in LAN. Than I had another idea: 2 setups of bones structures in character, so my player could be walking an when it needs to get a cup of water comes in scene an animation done with a dedicated setup of bones.
My game is made for childs, so more lifelike more enjoyble it will be.
The problems are well related but, - in short lines:
1- has anyone a better idea to make a character move fingers?
2-if not, how can I place a "quick movie" of a pre-made animation in game?
thks!
using max7 + max2dts exporter.
I modeled a character, than I realize that we can only place 20 bones - place one more and you get "a lot of detail in mesh". why I want more bones? heres why: during the game theres several animation like fingers animation, face animation and so on an so forth. I had an idea: use bones + morph animation, but it may crash cpu performace when 30+ players are getting hands togheter at the same time in LAN. Than I had another idea: 2 setups of bones structures in character, so my player could be walking an when it needs to get a cup of water comes in scene an animation done with a dedicated setup of bones.
My game is made for childs, so more lifelike more enjoyble it will be.
The problems are well related but, - in short lines:
1- has anyone a better idea to make a character move fingers?
2-if not, how can I place a "quick movie" of a pre-made animation in game?
thks!