Renaming bones in an IK chain
by Russell Fincher · in Artist Corner · 08/21/2007 (12:40 pm) · 1 replies
Using Max 8.0
I've set up a skeleton using the Torque Skeleton Generator, but I need to rename the bones in the skeleton so it will sync up with some animations I have. My problem is that when I try to rename bones, I get error after error about how the IK information now can't find the bones it needs.
I'm a bit of a novice when it comes to rigging. Can anyone tell me how to modify the IK chains and controllers so they see the renamed bones?
I've set up a skeleton using the Torque Skeleton Generator, but I need to rename the bones in the skeleton so it will sync up with some animations I have. My problem is that when I try to rename bones, I get error after error about how the IK information now can't find the bones it needs.
I'm a bit of a novice when it comes to rigging. Can anyone tell me how to modify the IK chains and controllers so they see the renamed bones?
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Art Lead at Sickhead Games, focused on dev tools and prototyping, instructor/advisor at several Dallas colleges and universities, Associate Developer with GarageGames, champion of avant-garde game art at uncommonassembly.com.
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